Tuesday, October 8, 2013

Homework 9

Balance 

Homework 8

1. Is the space in your game discrete or continuous?
The space within our game is discrete. The map of our game world is divide into fours. The player cannot access other parts of the world until the objective is completed within that sector. (That objective being locating the dragonball.)

2. How many dimensions does your space have?
It's three-dimensional.

3. What are the boundaries of your space?
The boundaries in our space will be setup transparently and blocked off by forestry and housing. Once the players enters a house the boundaries will be the walls.

4. How many verbs do your players (characters) have? What are they?
Our player will have basic verbs: fight, run, jump, and interact.

5. How many objects can each verb act on? What are these objects?
Players can only fight the enemies (aliens) with the use of swords, arrows, and magic.
Players can run and jump on the ground that they stand on.
Players can interact with multiple objects within the game such as talking to NPC to figure out clues, pick up weaponry, gather food, and of course collecting dragonballs.

6. How many ways can players achieve their goals?
The objective our a game is pretty straight forward and that is to kill the invaders and collect the dragonballs to save the village. However, the players does have access to different hints throughout the game so that they aren't completely lost on where to go and what to do.

7. How many subjects do the player control? What are these subjects?
The player has control of the character being played (male or female), weaponry, and magic. We are currently working on the mechanics of upgrades and how to unlock them.

8. How do side effects change constraints?
The player has to fight the enemies in order to gain experience and gold to purchase items found at the market. The player must also explore our world and talk to the other villagers to get hints at where they should go to complete the objective. If the player doesn't do either than they will not be able to complete the game.

9. What are the operative actions in your game?
As stated, players can fight, run, jump, and interact with specific objects.

10. What are the resultant actions in your game?
Getting clues about how to complete the objective by exploring and talking to villagers.
Killing enemies will provide players with clues, gold, and a chance to upgrade weaponry.
Collecting all the Dragonballs will allow the player to make a wish (save the village).
Players are rewarded for exploring the world.

11. What actions would you like your players to do that they cannot presently do?
Currently we don't even have a character for our game made >.>
However, I feel that what's most important for our character is to interact with world smoothly such as talking to the villagers.

12. What is the ultimate goal of your game?
The ultimate goal of our game is to collect the dragonballs and save the village.

13. Are there short and long term goals? What are they?
The short term goals are completing the levels before moving on the next. This can be done by locating the dragonball within that level and killing the aliens. Which leads to the long term goal, collect all four of the dragonballs and save the village.

14. How do you plan to make the game goals known and understood by the player?
Players will find out the story by interacting with the villagers and exploring the world.

15. What are the foundational rules of your game?
Players should have a health and mana meter, weaponry and magic levels, and pouches to tell them what they are carrying (number of dragonballs, arrows, etc).

16. How are these rules enforced?
The players health meter will reduce when damage is taken by the enemy. An alert setting will be made to inform the players that they are dying. Players will known there mana meter is out when they are unable to use magic. Both will regenerate slowly over time or by the use of potions. The levels of weaponry will be shown and the inventory will keep track of the items players are carrying (dragonballs, potion, arrows, etc).

17. Does your game develop real skills? What are they?
Players will develop skills in noticing detail and interpreting information in order to help them complete the goal.

18. Does your game develop virtual skills? What are they?
Leveling of weaponry and magic.

Homework 7

In the process of making a potion bottle and parenting the liquid inside to the bottle. Animation is going to show liquid pouring out of potion bottle.