Sunday, September 29, 2013

Homework 6

1. For each of the four elements of the Tetrad, explain how it is addressed by your game. If one of the four elements is not used please state this. 

Mechanics: We are still discussing and developing our game, but I think the general idea is that we want the players to have fun while also completing a purpose which is to save the village from the infection along with fighting off the aliens. We currently have weapons going with the Medieval theme, bows and swords! So we have a play style for both long range fighters and up close melee players.

Story: There is a myth about these scared Dragon Balls spread around the village that possesses an incredible power; Once gathered together the Dragon Balls can grant any wish. However, alien have heard about such great power and have venture there way into the village to find it. With them they bring a virus that's infecting people of the village. It is up to our protagonist to kill the aliens as they try to gather clues on how to find all the Dragon Balls and rid the village of the deadly virus.

Aesthetics: How our game looks, sounds, smells, tastes, and feels? As stated we are still developing different parts of our game now and haven't really touched based on the aesthetics part. We definitely have a theme going for Medieval times, but the question is what are we going to do with this idea? We already open up the world of our game by involving aliens so there is like much more we can do. We aren't restricted in our creativity for the game. I am even thinking about involving in plasma guns =)

Technology: We are mainly using Blender. There is a lot this program can do and that is impressive considering it is free! I am still learning how to use it, but based off what we do in class I am excited to get to a decent level of understand so I can create more. Also shout out to Skype and CamStudio.

2. Do the four (or less) elements work towards a current theme?
Yes, we have an ScFi Medieval theme going. As mention, we are still in the developing process and have our own ideas flowing. However, it's going to all come together and be something unique!

3. In your own words, describe the meaning of a "theme", and how does it differ from an "experience"?
Theme is the main focal point of any event, story, conversation, etc. For example, I am not a hardcore fan of the horror theme so I avoid things that focus on this theme such as Halloween Horror Nights. (See it even has horror in the events name!) Even though I don't like horror I did go to Halloween Horror Nights a couple years ago with a group of friends and had a surprisingly awesome experience! It wasn't fun getting scared to the point of almost peeing myself, but it was a nice experience that I will never forget because of the time spent with my friends and undergoing those haunted houses together. So to better explain myself, a theme should not be a deciding factor how one experiences something much like how graphics shouldn't be a deciding factor on how good a game is.

4. What is your game's theme?
I feel like are general theme for our game was assigned to our team based off our interest in a specific game genre, in our case RPG. So our game is going to have characteristics of a Role Play Game with our own little twist. We have the setting of our game in Medieval time with weapons you would find in such a time like bows and swords, but we involved a ScFi theme as well by involving in aliens. Where we are going to take our players on there adventure is open. We can stick to a basic plot with our player killing aliens for no purpose and find the DragonBalls and call it a day. Or we might have a huge boss battle at the end where the player needs a rocket launcher to be effective against the boss outer-shell armor! See it is still pretty open now.

5. What are the elements in your game that are meant to reinforce this theme?
I feel that all the elements will flow together to reinforce our ScFi Medieval theme, except the aesthetics part.... work in progress >.> However, I am totally looking forward to working on the combat for game. We are definitely going to incorporate the combat with the goal of the game, find the DragonBalls and save the village.

6. What is it about your game that you feel makes it special and powerful?
I feel like what make our game special and powerful is our team. We have such a good team that has all these grand ideas and aren't afraid to make them real. The final product is probably going to be more enjoyable for our team to play more than anybody because of us all undergoing the trails of learning blender and create something awesome with it!

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